Gambling
Play against the Bank | |
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Mechanic: | Place Bet Roll 2d10 Subtract10 from the Result Add your Gambling Skill If the Result is above 0: Percentual Win If the Result is 0 or below: Lose |
Example: | Bet: 100cr Roll Result [4] and [3] = 7 Subtract 10: 7 – 10 = -3 Add Gambling (Skill of 74): -3 + 7 = 4 Result above 0: True -> 40% Win -> 140cr Won |
Play against other Players | |
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Phase 1: Luck | Decide a Bet, every Player hast to pay to participate Each Player rolls 1d10 for „Luck“ Player with the highest Luck-Roll adds the lowest Luck-Roll to his Pool. |
Phase 2: Skill | Each Player rolls 1d10 and adds the Gambling Skill. The Player with the Luck also adds this to the Result |
Example: Luck Phase | Player 1 rolls a 7 Player 2 rolls a 5 Player 3 rolls a 10 Player 3 wins the Luck and adds 5 to the Score |
Example: Skill Phase | Player 1 rolls 4 with a Gambling Skill of 62 -> Score of 10 Player 2 rolls 8 with a Gambling Skill of 10 -> Score of 9 Player 3 rolls 2 with a Gambling Skill of 44 -> Score of 6 Player 3 adds the Luck-Roll -> 6 + 5 = 11 Player 3 Wins |
Slot Machine | |
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Mechanic: | Place Bet Roll 3d10 Gambling allows for Dice-Rerolls20: 1 Reroll 40: 2 Rerolls 60: 3 Rerolls 80: 4 Rerolls 100: 5 Rerolls |
Winning System: | The Goal ist to form a Pattern. Jackpot: [10] [10] [10] -> 100x Payout Match: [1] [1] [1], [5] [5] [5] etc. -> 10x Payout Row: [1] [2] [3], [6] [7] [9] etc. -> Percentual Payout (Example: A Skill of 62 gives a 62% Win) |
Example: | Bet: 1000cr Roll Result: [1] [3] [10] Skill: 42 -> 2 Rerolls allowed Reroll the [10] -> [6]: No Win Reroll the [6] -> [2]: Row of [1] [2] [3]: 1000cr * 1.42 = 1420cr |