Upgrade Cost
Suit | Armor | Weapon | Slots | |
---|---|---|---|---|
G1 to G2 | 3.000.000cr | 2.000.000cr | 1.000.000cr | 1 |
G2 to G3 | 10.000.000cr | 7.500.000cr | 5.000.000cr | 2 |
G3 to G4 | 20.000.000cr | 15.000.000cr | 10.000.000cr | 3 |
G4 to G5 | 40.000.000cr | 30.000.000cr | 20.000.000cr | 4 |
Suit Mods
Modification | Description |
---|---|
Added Melee Damage | +4 Melee / Fighting Damage |
Combat Movement Speed | +4m Movement Speed |
Improved Shield Capacitor | +10 Shield |
Faster Shield Regen | +5 Shield Regen |
Enhanced Tracking | 30m Motion Sensor |
Improved Battery | +20m Power |
Improved Jump Assist | +10m Jetpack Range |
Jetpack Efficiency | Reduces Power use by 50% to 1MW per 0.5G |
Emergency Oxygen | Adds a reserve Oxygen Tank that activates when the Main-Reserve is drained. Contains Oxygen for 30 Minutes. |
Night Vision | Adds Night Vision |
Multispectrum Vision | Adds Thermal and EM Vision with 0.5m Penetration |
Quieter Footsteps | Negates a Stealth disadvantage while moving |
Armor Modifications
Modification | Description |
---|---|
Kinetic Plating | +5 Kinetic Armour -10 Athletic |
Reflective Plating | +3 Energy Armour -10 Athletic |
Reactive Plating | +8 Explosive Armour -10 Athletic |
CQB Plating | +3 Melee Armour -10 Athletic |
Spikes | +3 Fighting Armour If Damage is fully absorbed: Attacker receives the Damage instead. -2 Social Factor |
Lightweight | +10 Athletic |
Hardened | Reduces the Hardened Difficulty by 1 |
Layered | Incoming Critical Hits have the Difficulty increased by 1. Can not be higher than 10. |
Shadowed | +10 Stealth in dark Environment |
Camouflage | +1 Camouflage Cloak in selected Environment |
Hidden Pocket | Adds a small Pocket which can hold a small Item or Weapon. Provides a +2 to Sleight of Hand Checks when hiding something in it. |
Ranged Attachments
Modification | Description | Cost |
---|---|---|
Scope | This Scope provides a +1 to Hit when not moving before an Attack. Uses the Scope Slot. | 5.000cr |
Night Vision Scope | Removes Concealment Bonus at Night. This is a Scope Addon | 20.000cr |
Thermal Scope | Adds Thermal Vision with 0.5m Penetration. This is a Scope Addon | 150.000cr |
EM Scope (Rare) | Adds EM Vision with 0.5m Penetration. This is a Scope Addon | 500.000cr |
Smart Scope (Rare) | Adds Smart Vision with 0.5m Penetration. This is a Scope Addon | 1.000.000cr |
Advanced Scope (Rare) | This Scope provides a +2 to Hit when not moving before an Attack. Uses the Scope Slot. Long Weapons only. | 750.000cr |
HUD Link | You can now aim with the Weapon by using your Cybernetic HUD and all the Modifiers you have for it. Uses the Scope Slot. | 200.000cr |
UB Shotgun | Adds an Underbarrel Shotgun (see Shotgun for Stats) Max Ammo: 2 Uses the Underbarrel Slot | 10.000cr |
UB Grenade Launcher | Adds an Underbarrel Grenade Launcher (See Core Book for Stats) Uses the Underbarrel Slot | 65.000cr |
Bayonet | Adds a small Blade to the front of the Rifle (see Spear for Stats) Uses the Underbarrel Slot | 5.000cr |
Noise Suppressor | Makes a Weapon silent by attaching a Silencer to the Barrel. Digital Scanners used for example in Ships, Vehicles, Drones and Suits can still detect a Projectile when it is fired in their Field of View, since they convert visual Data into Audio for Environments without Atmosphere. Can not be used on XL and Heavy Weapons. Uses the Front Slot. | 5.000cr |
Ranged Modifications
Price: 500.000cr
Modification | Description |
---|---|
Audio Masking | Makes a Weapon invisible to digital Scanners by masking the Signature. |
Faster Handling | Reduces the time it takes to draw or stow a Weapon.Small Weapons can be drawn, fired and stowed in the same Turn. Medium and Large Weapons can be drawn and fired in the same Turn. XL and Heavy Weapons can be drawn after Moving. |
Greater Range | Increases the Range by 50% for each Category (Low Medium and Long Range). Rounded up to the next full 2m. |
Headshot Damage | +1 to Critical Hit Range |
Higher Accuracy | Decreases the to Hit modifier by 1 Can not be less than 1 for Short, 2 for Medium and 3 for Long Range. |
Magazine Size | +50% Ammo per Clip (rounded up) |
Reload Speed | Small, Medium and Large Weapons reload with a Free Action.XL and Heavy Weapons can be reloaded after moving. |
Scope Upgrade | Increase Scope Bonus by +1 |
Stability | Increases the Damage of the Weapon by either +1d10 or +5 based on how the Weapon deals Damage. |
Melee Modifications
Modification | Description |
---|---|
Sharpened | +1d10 Damage |
Energised | +1d10 Energy Damage. Fatal Wounds no longer cause Bleed Out. |
Masterworked | +1 to Critical Hit Range |
Lightweight | -1 Finesse |
Blade Catcher | +1 to Parry A successful Counter Attack with 8+ To Hit disarms the Opponent. |
Hidden Design | Weapon can be retracted or hidden inside another Object. +2 Sleight of Hand to conceal |
Polymer Material | Weapon is no longer detected by Scanners |
Balanced Design | +1 To Hit while Dual Wielding |
Hand Straps | You can no longer be disarmed |
Serrated Edge | Bleed on 9+ to Hit. If the Weapon already has Bleed: Decreases the To Hit required by 1. |
Electrified | Stun on 8+ to Hit. If the Weapon already has Stun: Decreases the To Hit required by 1. |
Toxin Storage | Toxin on 9+ to Hit. If the Weapon already has Toxin: Decreases the To Hit required by 1. |